

"CJ's Clues" shows how multiplication problems can be written vertically.It is again shown that each equation is both an addition and multiplication problem, but there are no longer picture guides. Six more problems are presented on flags atop the tops of towers. Ratso and CJ are playing capture the flag.The next activity is similar to the first, but the premise is a scavenger hunt to find gems hidden by the princess.At the end, CJ declares he won by catching 16 fish at once, and readers are instructed to circle the equation that equals 16.

In each equation, the groups of fish are shown and presented as an addition problem, then translated to a multiplication problem. There are three multiplication problems to solve and one example problem. In order to determine the winner, readers must circle the logs with odd numerals, which CJ can hop across, and put an X on the logs with even numerals, which Ratso can traverse. There are twelve inequalities in all, and in three inequalities, two equations must be solved first to determine the numbers to be compared. Readers must solve inequalities on the logs.

The cook is making pies for the eating contest.Readers must determine in six instances who has collected more rocks. Edison and one of Ratso's henchmen (which here look like normal-sized mice while Ratso is human size) are collecting rocks for the catapult contest.As part of the first tournament contest, a flower-picking contest, readers must determine in six instances who has picked more flowers, CJ or Ratso. "CJ's Clues" explains the greater-than and less-than symbols, though uses the term "bigger".Still helping the princess, readers must draw lines connecting medals with odd numerals to a gold chest and lines connecting even numerals to a silver chest.To help the princess get ready for the tournament, readers must color the banners with even numerals on them. "CJ's Clues" explains the concept of odd and even numerals.
